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How to Make a Music Player in Scratch – A Guide for Kids and Beginners

Reading Time: 6 mins

realistic photo of a child's workspace with a laptop displaying Scratch programming software on the screen. The Scratch project shows a music player interface with play, pause, and stop buttons. The environment includes colorful stationery like markers, notebooks, and a comfortable chair, evoking a warm, educational setting. The workspace is bright, with natural light coming through a nearby window, giving a cozy, inviting atmosphere ideal for learning.

Introduction to Scratch Coding and Music Players

Scratch, a visual coding language designed by MIT, has introduced countless kids and beginners to the joys of coding. Imagine creating something of your own—a little piece of technology that interacts, responds, and even entertains. Coding in Scratch feels like pure magic, and it’s even more fun when you can share your creations with others.

One exciting project to start with is a music player. Making a music player in Scratch isn’t just about learning how to code; it’s about combining logic, creativity, and your favorite tunes. By the end of this tutorial, you’ll have a working music player that you’ve built from scratch, and you’ll understand so much more about programming than you might think!


Why Create a Music Player in Scratch?

Music is a universal language that connects us all, and creating something that can play music makes the experience feel personal. So, why not use this as a gateway into coding? A music player is a great way to understand Scratch’s logic and functionality. It’s not too complicated but still requires you to think critically, solve problems, and make creative choices.

Benefits of Building a Music Player in Scratch:

  • Logical Thinking: Coding each button to play, pause, or stop requires logic.
  • Problem Solving: Figuring out how to play a track, switch tracks, and control volume presents fun challenges.
  • Creativity: Personalizing the player with unique sprites and sounds makes it uniquely yours.
  • Confidence Boost: Completing this project can give a huge confidence boost as you see your own music player in action!

Setting Up Your Scratch Project

To begin, open Scratch and click on “Create” to start a new project. Give your project a name like “My Music Player,” which will help you keep it organized.

If you’re new to Scratch, take a moment to explore the interface. Familiarize yourself with the Stage, where your music player will appear, and the Code Area, where you’ll build the logic.

Each step you take brings you closer to creating something you can interact with and share. Imagine the thrill of pressing a button that you coded and seeing it work perfectly. That’s the magic you’re building towards!


Adding Sprites and Backdrops for Your Music Player

Your music player needs buttons and a background that feels inviting. The sprites you choose for Play, Pause, Stop, and Next buttons make up the “face” of your player.

Steps to Add Sprites:

  1. Choose Sprites: Select Play, Pause, Stop,and Next buttons from the sprite library or create your own.
  2. Customize Sprites: You can adjust their size, position, and color to make them look the way you like.
  3. Arrange Sprites on Stage: Place the sprites on the Stage in a logical order to simulate a real music player.

Customizing with a Background:

  • Select a background that matches the vibe of your music player.
  • You can choose from the library or create a simple, minimalist background that keeps the focus on the buttons.

Pro Tip: Adding personal touches to your sprites and backdrop is a fantastic way to make the project feel truly yours. You’ll have created something entirely unique—a music player that’s one of a kind.


Adding Music Clips to Your Project

What’s a music player without music? Scratch lets you use sounds from its library or upload your own. Choosing sounds that you love is key to making the project feel special.

How to Add Music Clips:

  1. Choose Your Clips: Go to the Sounds tab and browse through Scratch’s extensive library.
  2. Upload Your Own: If you have a favorite tune (in .mp3 format), you can upload it directly.
  3. Assign Sounds to Sprites: Each button sprite needs to be linked to its respective sound action.

Imagine how thrilling it will be to press play and hear the song you selected or uploaded yourself. This is the heart of your music player!


Coding the Music Player Controls

Now it’s time to make your music player functional. Coding each button (Play, Pause, Stop, Next) is where your player will start to come alive.

  1. Coding the Play Button:
    • Click on the Play button sprite.
    • Go to Events and drag out the block that says “When this sprite clicked”.
    • In the Sound category, drag the “start sound” block and choose the sound you want to play.
  1. Pause Button:

Create a variable (isPlaying): This variable acts as a Boolean flag (either 1 or 0), indicating whether the music is currently playing. When it’s set to 1, music is playing; when set to 0, music is paused or stopped.

Check the state (if condition): Use an if statement to monitor the value of isPlaying. This helps the program decide what to do when the pause button is clicked.

  • If isPlaying = 1, it means music is playing, and you need to pause it.
  • Set isPlaying = 0: Update the variable to reflect that the music is now paused.

Stop all sounds: Call the stop all sounds block to immediately halt any ongoing music. This ensures that the current track pauses when the flag changes.

  1. Stop Button:
  • User presses the Stop button.
  • Event triggered (when this sprite clicked or when key pressed).
  • Calls stop all sounds to terminate any music.
  • Sets isPlaying to 0 to update the state (no music is playing).
  1. Next Button to Switch Tracks:

When Green Flag Clicked:

  • Hide trackList.
  • Set trackNum = 1 (initialize the track position).
  • Set isPlaying = 0 (indicate no track is playing).
  • Add elements one by one to the list using <add to list> block
  • Show trackList.

When Next Button (Sprite) Clicked:

  • Check isPlaying: If isPlaying = 1, proceed with the next track logic.
  • Change trackNum by 1 to switch to the next song.
  • Check Track Number: If trackNum > length of trackList, set trackNum = 1 (loop back to the start of the track list).
  • Stop all sounds.
  • Start the next track (start sound (item trackNum of trackList)).
  • Wait for 6 seconds (wait 6 seconds) to add a delay before the next track starts.

Each button you code is a step towards creating something amazing. Soon, you’ll be able to control the music just like you would on a real music player!


Making It Interactive: Adding Start, Stop, and Loop Options

To make the music player more engaging, consider adding advanced features like looping. Looping allows a song to repeat automatically, which is perfect for background music.

Coding Loop Options:

1. When Loop Button (Sprite) Clicked:

  • If loop = 0 (loop is off):
    • Set loop = 1.
    • Ask “How many times to repeat?” and set the answer to loopCount.
    • Say “Loop on”.
  • Else (loop is on):
    • Set loop = 0.
    • Say “Loop off”.

2. When Green Flag Clicked (Initialization):

  • Set trackNum = 1, isPlaying = 0, loop = 0, and loopCount = 0.

3. When Play Button (Sprite) Clicked:

  • Hide trackList.
  • Set isPlaying = 1.
  • Stop all sounds.
  • Start sound (item trackNum of trackList) (play the current track).
  • If loop = 1 (looping is enabled):
    • Use repeat (loopCount) to repeat the track the specified number of times.
    • Inside the repeat block:
      • Stop all sounds.
      • Start sound (item trackNum of trackList) (restart the same track).
      • Wait for 4 seconds.

Code for loop button

Adding changes in play button to incorporate looping

Imagine how rewarding it will be to see your player seamlessly transition from one track to the next or loop a favorite song. These little touches are what make your project shine!


Testing and Perfecting Your Scratch Music Player

Once your player is complete, it’s time to test it. Testing is about ensuring everything works smoothly. Try clicking each button multiple times to make sure they respond correctly.

Tips for Testing:

  • Test all Buttons: Try the Play, Pause, Stop, and Next buttons to see if they function as expected.
  • Check the Loop: If you added a loop function, see if it loops properly.
  • Identify Bugs: Watch for any unexpected behavior and fix it by adjusting the code.

Testing is a crucial step, as it ensures your music player works perfectly. Imagine how accomplished you’ll feel when you press each button and everything runs flawlessly!


Final Thoughts and Next Steps in Scratch Coding

Congratulations! You’ve built a music player from scratch, learned about coding, and perhaps discovered a new passion. What you’ve created is a product of your logic, creativity, and hard work. Think about that for a moment—your music player didn’t exist until you made it happen. You brought it to life, from design to functionality.

As a next step, consider expanding your project or exploring other Scratch tutorials. You could add more tracks, experiment with animations, or even share your project on the Scratch platform to inspire others. Whatever you choose, keep creating, learning, and coding!

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Poornima Sasidharan​

An accomplished Academic Director, seasoned Content Specialist, and passionate STEM enthusiast, I specialize in creating engaging and impactful educational content. With a focus on fostering dynamic learning environments, I cater to both students and educators. My teaching philosophy is grounded in a deep understanding of child psychology, allowing me to craft instructional strategies that align with the latest pedagogical trends.

As a proponent of fun-based learning, I aim to inspire creativity and curiosity in students. My background in Project Management and technical leadership further enhances my ability to lead and execute seamless educational initiatives.

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