
Transparent Pricing
Most coding academies ask you to pay upfront for months - before your child has even had a single class. At ItsMyBot, we think that's backwards. You pay month to month, and you're always in control.
Enrol and pay one month at a time. No annual lock-ins, no large upfront amounts. Your investment stays proportional to the value your child receives.
Pricing varies based on the teacher, teaching style, and course chosen - because every learner is different. We'll tell you the exact cost after your free trial class, when you know what fits best.
Life happens. If your needs change after any month, you have complete freedom to adjust. We'd love for you to stay - but we'll never make you feel stuck.
Why don't we show fixed prices? Because we don't believe in one-size-fits-all. Different teachers bring different expertise, teaching methods, and experience - and that's reflected in how we price. The best way to find your fit is to take the free trial lesson first, meet your instructor, and then decide. Pricing is shared after the trial - transparently, with no pressure.
Start for free - no card required
Book Your Free Trial LessonNo commitment. No pressure. Pricing shared after the trial lesson.
● Getting familiar with Scratch interface
● Understanding sprites and stage
● Motion and movement blocks
● Ask and answer blocks
● If–Else conditions in Scratch
● Keyboard interactions
● Simple maze and movement activities
● Interactive greeting project
● Events and sequencing
● Variables and user inputs
● Broadcasting messages
● Costume changes and animations
● Basic condition handling
● Interactive storytelling projects
● Smart sprite movement
● Mini coding challenges
● Introduction to game design
● Flying sprite games
● Clicker game mechanics
● Collision detection
● Score tracking systems
● Motion control and timing
● Interactive gameplay logic
● Game-based activities
● Designing multi-level games
● Adding challenges and obstacles
● Player controls and game mechanics
● Creating game rules
● Timers and scoring systems
● Winning and losing conditions
● Interactive game animations
● Scratch gaming projects
● Introduction to mathematical operators
● Using numbers in Scratch
● Random values and calculations
● Coordinate systems
● Math-based game activities
● Shape and pattern creation
● Interactive number projects
● Logic-building exercises
● Working with variables and numbers
● Arithmetic operations in Scratch
● Building simple calculators
● Number guessing activities
● Score counters and tracking systems
● Interactive math games
● Using operators in projects
● Coding challenges with numbers
● Introduction to clones in Scratch
● Creating multiple objects automatically
● Clone movement and behaviors
● Building action games with clones
● Dynamic sprite duplication
● Obstacle generation systems
● Fast-paced gaming projects
● Clone-based activities
● Enhancing games using clones
● Multi-object animations
● Creating endless gameplay systems
● Interactive clone mechanics
● Enemy and object spawning
● Creative animation projects
● Advanced Scratch gaming logic
● Mini game development project
● Introduction to timers in Scratch
● Alarm and countdown systems
● Understanding lists in programming
● Storing and managing data
● High-score systems
● Interactive list-based projects
● Data tracking activities
● Timer-based coding games
● Introduction to custom blocks/functions
● Reusable coding concepts
● Understanding strings and text handling
● Interactive text-based activities
● Creating smart coding systems
● Combining logic, loops, and functions
● Final Scratch mini project
● Showcase and assessment activity
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