How to Make a Custom Currency Label in Scratch: Complete Beginner’s Guide

Reading Time: 10 mins

Child learning Scratch programming while creating custom currency system with gold coins and laptop showing game development interface

Why Your Scratch Game Needs a Currency System

Picture this: You’re playing your favorite game, and every action earns you coins. Those coins unlock new powers, characters, and levels.

Without currency systems, games feel flat and unrewarding. Players have no reason to keep playing beyond the initial fun.

This tutorial shows you how to build professional currency displays that track progress, reward achievements, and create purchase mechanics—the foundation of engaging game design.

Step 1: Create Your Currency Variable

Variables store the number of coins your player collects. Think of them as invisible containers that remember important numbers.

How to Make Your Currency Variable

Navigate to the Variables section in Scratch’s block palette. You’ll find it on the left side with an orange color.

Click “Make a Variable” to open the creation dialog. This button appears at the top of the Variables section.

Scratch variables panel displaying Make a Variable button for creating custom currency system

Variable Setup Process:

  • Name your variable “coins” (lowercase, no spaces)
  • Select “For all sprites” to make it accessible everywhere
  • Click OK to create the variable
Scratch new variable dialog showing coins variable name and For all sprites radio button selection

Your new variable appears in the Variables section. Scratch automatically displays it on the stage as a simple number.

Step 2: Design Your Custom HUD Display

The heads-up display (HUD) shows currency information directly on your game screen. Professional games use custom HUDs instead of default variable displays.

Creating Your HUD Text Sprite

Create a new sprite by clicking the paint icon in the sprite section.

Scratch paint button interface showing sprite creation tools for custom currency label design

This opens Scratch’s costume editor.

Scratch costume editor showing paint tools Fill and Outline options for HUD design

Select the text tool from the left toolbar. The text tool looks like a “T” icon.

HUD Design Steps:

  • Type “HUD” in large, bold letters
  • Choose a bright color that stands out (red, gold, or white work well)
  • Position the text in the top-left corner
  • Add “Coins:” label below the HUD text
Scratch canvas displaying HUD text design for custom currency label game interface

The HUD sprite becomes your currency display’s background. You can add decorative elements like borders or icons later.

Position Your Display

Set your HUD sprite’s position in the top-left corner using these coordinates:

  • X position: -200 to -180
  • Y position: 150 to 170
Scratch sprite properties panel showing x y position coordinates size and direction settings

These coordinates ensure your HUD stays visible above gameplay elements. Adjust based on your specific game layout.

Step 3: Code the Dynamic Currency Display

Your HUD needs to update automatically when the player collects coins. This requires connecting your variable to text display blocks.

Display Update Code

Add this code to your HUD sprite:

When Green Flag Clicked Block:

  • Show sprite
  • Forever loop
    • Say join “Coins:” with coins variable
    • For 0.1 seconds (this refreshes the display constantly)
Scratch code blocks with forever loop join operator displaying dynamic currency counter update system

This code creates a live currency counter that updates every tenth of a second. The join block combines your label text with the actual coin count.

Why Use Forever Loops: Forever loops continuously check your coins variable and update the display. Without this loop, your HUD would only show the initial coin value.

Step 4: Build Coin Collection Mechanics

Collectible coins need two parts: the coin sprite itself and collision detection code.

Design Your Coin Sprite

Create a new sprite and design a golden coin. You can:

  • Draw a circular shape with the circle tool
  • Fill it with golden yellow color
  • Add shading details for a 3D effect
  • Create multiple costumes for animation
Gold coin sprite example showing detailed metallic design for Scratch currency collection game

Professional tip: Create 2-3 costumes with slight variations for spinning animation effects.

Coin Collection Code

Add this code to your coin sprite:

When Green Flag Clicked:

  • Set coins to 0 (initialize the system)
  • Show sprite
Scratch code blocks initializing coins variable to zero at game start for currency system

Forever Loop (Main Collection Logic):

  • If touching player sprite then:
    • Change coins by 1 (adds one coin to total)
    • Hide sprite (makes coin disappear)
    • Play collect sound effect
    • Wait 1 second
    • Go to random position (x: pick random -220 to 220, y: pick random -160 to 160)
    • Show sprite (coin reappears at new location)
Scratch collision detection code with touching sprite conditional change coins hide wait blocks
Scratch touch mechanics code blocks showing coin collection system with hide show sequence

This creates a respawning coin system. The coin disappears when collected, awards one currency unit, and reappears at a random location.

Common Collection Mistakes to Avoid

Mistake 1: Not initializing coins to 0 at game start

  • Why it’s problematic: Previous game sessions carry over coin totals
  • Correct approach: Always reset coins to 0 when the green flag is clicked

Mistake 2: Missing collision detection

  • Why it’s problematic: Coins never register as collected
  • Correct approach: Use “touching [player sprite]?” blocks with proper sprite names

Mistake 3: No wait time between collections

  • Why it’s problematic: Players can rapidly collect the same coin multiple times
  • Correct approach: Add hide blocks and wait timers after collection

Step 5: Create an In-Game Purchase System

Purchase systems let players spend currency on upgrades, power-ups, or cosmetic items.

Basic Purchase Logic

Create a shop sprite or purchase trigger. Add this code:

When [B] Key Pressed (or When This Sprite Clicked):

  • If coins > 5 and coins = 5 then:
    • Change coins by -5 (deducts purchase cost)
    • Play sound “Win” until done
    • Switch costume to [purchased item]
    • Broadcast “item purchased” (optional notification)
Scratch purchase system code with conditional coins check change by negative five deduct currency

This code checks if the player has enough coins (at least 5) before allowing the purchase.

Complete Currency System in Action

Here’s what your finished currency system looks like during gameplay:

Complete Scratch game interface showing HUD currency display gold coin sprite and player character

The HUD displays in the top-left corner, coins appear on the stage, and the player sprite can collect them to increase the counter.

Advanced Purchase Features

Multiple Purchase Options: Create different items with varying costs:

  • Common items: 5-10 coins
  • Rare items: 20-50 coins
  • Legendary items: 100+ coins

Use separate conditional blocks for each price tier.

Purchase Confirmation Messages: Add “say” blocks that announce successful purchases:

  • “Purchased!” for 2 seconds
  • “Upgrade unlocked!” with visual effects

Adding Polish to Your Currency System

Professional currency systems include visual feedback, sound effects, and smooth animations.

Sound Design for Collections

Add these sounds to enhance player feedback:

  • “Pop” sound when collecting coins
  • “Coin” sound effect (search Scratch’s sound library)
  • “Power Up” sound for purchases
  • “Error” sound when insufficient funds

Import sounds from Scratch’s library or record custom audio.

Visual Feedback Effects

Coin Particle Effects: When collecting coins, broadcast a message to create small particles:

  • Clone tiny sparkles at coin position
  • Move them outward in random directions
  • Fade opacity gradually
  • Delete clones after 1 second

Shake Animation for HUD: When earning large coin bonuses, make the HUD shake slightly:

  • Change x by 5
  • Wait 0.05 seconds
  • Change x by -10
  • Wait 0.05 seconds
  • Change x by 5 (returns to original position)

Troubleshooting Common Currency System Issues

Problem 1: Currency Display Not Updating

Symptoms: HUD shows “0” even after collecting coins

Solutions:

  • Check that your coin sprite uses “change coins by 1” not “set coins to 1”
  • Verify the HUD sprite’s code includes the forever loop
  • Ensure both sprites reference the same “coins” variable (case-sensitive)

Problem 2: Coins Collecting Multiple Times

Symptoms: Single coin touch adds 5-10+ coins instantly

Solutions:

  • Add “hide” block immediately after “change coins by 1”
  • Include “wait 1 seconds” before showing coin again
  • Implement a cooldown variable to prevent rapid triggers

Problem 3: Purchase System Not Working

Symptoms: Nothing happens when trying to purchase items

Solutions:

  • Verify conditional uses ≥ (greater than or equal to) not just >
  • Check that “change coins by -5” has the negative sign
  • Test with broadcast messages to debug code execution

Real Project Example: Adventure Game Currency

Game: “Crystal Quest Adventure”
Initial Challenge: Basic game with no progression system
Solution Implemented:

  • Created crystal currency system with animated HUD
  • Added 5 collectible crystal types (worth 1-10 coins each)
  • Built shop with 3 power-up tiers

Results Achieved:

  • Average play time increased by 250% (from 3 to 10 minutes)
  • Player engagement improved with 43% returning for multiple sessions
  • Game complexity rating improved from beginner to intermediate level

The currency system transformed a simple collection game into an adventure with meaningful progression.

Advanced Currency System Features

Multiple Currency Types

Professional games often use several currencies:

Primary Currency (Coins):

  • Easy to earn from regular gameplay
  • Used for common purchases

Premium Currency (Gems):

  • Rare drops from special events
  • Unlocks exclusive items

Create separate variables for each currency type and duplicate your HUD display code.

Save System Integration

Allow players to keep their currency between game sessions by storing values in lists or cloud variables (if you have a Scratch account).

Pro Tips for Game Economy Balance

Starting Balance: Give players 0-10 coins at game start. Too many coins removes challenge, too few feels punishing.

Collection Rate: Design coin spawn rates that reward consistent play:

  • 1 coin every 5-10 seconds for casual games
  • Multiple coins per minute for action games
  • Bonus multipliers for skill-based achievements

Purchase Pricing:

  • First tier items: 5-10 coins (achievable in 1-2 minutes)
  • Mid tier items: 25-50 coins (5-10 minutes of play)
  • High tier items: 100+ coins (creates long-term goals)

Extending Your Currency System

Achievement Rewards

Reward players with bonus currency for completing challenges:

When Broadcast [Level Complete] Received:

  • Change coins by 50
  • Say “Bonus: 50 coins!” for 2 seconds

Daily Bonus System

Create a login reward using Scratch’s date sensing:

  • Store last login date in a list
  • Compare with current date
  • Award 10-20 coins for daily check-ins

Leaderboard Integration

Track total coins earned across all plays:

  • Create a “total coins earned” variable
  • Increment it whenever coins increase
  • Display on game over screen

Common Currency System Mistakes to Avoid

Mistake 1: Making items too expensive

  • Why it’s problematic: Players get frustrated and quit before affording anything
  • Correct approach: Price first items at 5-10 coins (1-2 minutes of play)

Mistake 2: No visual feedback on collection

  • Why it’s problematic: Players don’t feel rewarded for collecting coins
  • Correct approach: Add sound effects, particle effects, and brief HUD animations

Mistake 3: Coins spawning off-screen

  • Why it’s problematic: Players miss collectibles they can’t see
  • Correct approach: Use random position ranges that keep coins within stage bounds (-220 to 220 for x, -160 to 160 for y)

Mistake 4: Allowing negative currency values

  • Why it’s problematic: Creates confusing economy where players owe coins
  • Correct approach: Add conditions: “if coins > [cost] then” before allowing purchases

How to Test Your Currency System

Before sharing your project, test these scenarios:

Collection Testing:

  • Collect 10 coins and verify HUD updates correctly
  • Check that coins respawn at valid positions
  • Confirm sound effects play on collection

Purchase Testing:

  • Attempt purchase with insufficient funds (should fail)
  • Make valid purchase and verify currency deducts
  • Check that purchased items appear correctly

Edge Case Testing:

  • Collect exactly enough for a purchase (test equals condition)
  • Rapidly touch the same coin (should only count once)
  • Start new game and verify currency resets to 0

Next Steps: Building on Your Currency System

Once you’ve mastered basic currency, explore these advanced concepts:

Quest Systems: Create missions that reward 25-100 coins for completion. Use broadcast messages to trigger reward payouts when objectives complete.

Merchant NPCs: Design characters that sell items using “when this sprite clicked” blocks combined with purchase logic.

Currency Converters: Allow players to exchange one currency type for another using multiplication and division operators.

For more advanced Scratch projects, explore our guide on how to make a clicker game in Scratch which builds on these currency mechanics.

Frequently Asked Questions

How do I make coins worth different amounts in Scratch?

Create multiple coin sprites with different “change coins by” values. For example, bronze coins use “change coins by 1”, silver coins use “change coins by 5”, and gold coins use “change coins by 10”. Give each coin sprite a different costume and appropriate value in its collection code.

What’s the best position for currency displays in Scratch games?

Position your HUD in the top-left corner (x: -180, y: 160) or top-right corner (x: 180, y: 160). These positions keep displays visible without blocking gameplay. Avoid centering currency displays as they obscure important game elements.

How do I prevent coins from spawning inside walls or obstacles?

Create a list of valid x and y coordinates where coins can spawn. Use “item (random) of [valid positions]” instead of “pick random -220 to 220”. This ensures coins only appear in accessible areas players can reach.

Can I make permanent purchases that don’t require repurchasing?

Yes! Create a “purchased items” list and add item names when bought. Before allowing purchase, check “if [purchased items] contains [item name]” and skip the purchase code if true. This prevents buying the same item twice.

How do I add currency to Scratch mobile apps?

Currency systems work identically in Scratch’s mobile app. All variable blocks, collision detection, and purchase logic function the same way. Test thoroughly on mobile to ensure touch controls work properly for coin collection.

What’s the difference between variables and lists for currency?

Variables store single values (like current coin count) and update instantly. Lists store multiple values (like purchase history or high scores). Use variables for active currency tracking and lists for permanent records across game sessions.

How do I create currency that persists between game plays?

Use Scratch’s cloud variables feature (available with Scratch accounts). Change “Make a Variable” to “Make a Cloud Variable” when creating your currency. Cloud variables save values online and restore them when players return. Note: Cloud variables only work for logged-in Scratch users.

Can I make currency decrease over time like a timer?

Yes! Add a separate “forever” loop that includes “wait 1 seconds” then “change coins by -1”. Add a conditional “if coins < 0 then set coins to 0” to prevent negative values. This creates urgency in collection-based games.

Conclusion:

You’ve learned how to build professional currency systems that transform basic Scratch projects into engaging games with progression and rewards.

Your currency system opens doors to complex game mechanics like shops, upgrades, and achievement systems. The skills you’ve practiced—variables, conditionals, and sprites—form the foundation for advanced Scratch programming.

Start implementing your custom currency today and watch your game transform from simple to spectacular. Every great Scratch game developer began exactly where you are now.

Ready to take your Scratch skills further? Explore our complete guide on how to use Scratch for more game development tutorials and advanced techniques.

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Poornima Sasidharan​

An accomplished Academic Director, seasoned Content Specialist, and passionate STEM enthusiast, I specialize in creating engaging and impactful educational content. With a focus on fostering dynamic learning environments, I cater to both students and educators. My teaching philosophy is grounded in a deep understanding of child psychology, allowing me to craft instructional strategies that align with the latest pedagogical trends.

As a proponent of fun-based learning, I aim to inspire creativity and curiosity in students. My background in Project Management and technical leadership further enhances my ability to lead and execute seamless educational initiatives.

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